HTML5 canvas synchronisation, part 2, peer-to-peer
In part 2 of my hacking a way to synchronise HTML5 canvases across browser windows, I'm taking the results from part 1 and making them work between browser windows via communications lib PeerJS.
A tech blog giving usable explainers, advice, tools, tricks and techniques for the Konva.js JavaScript canvas library, the HTML5 canvas, and related subjects.
In part 2 of my hacking a way to synchronise HTML5 canvases across browser windows, I'm taking the results from part 1 and making them work between browser windows via communications lib PeerJS.
Interactive whiteboard apps seem to be a popular use-case vector for the HTML5 canvas. I’m a fan of the Konva JavaScript 2d canvas library so I wondered what it would take to synchronise canvases.